Skip to main content

Understanding File handling


File handling in C++ works almost identically to terminal input/output. To use files, you write #include <fstream> at the top of your source file. Then you can access two classes from the std namespace:

• ifstream – allows reading input from files 
• ofstream – allows outputting to files

Each open file is represented by a separate ifstream or an ofstream object. You can use
ifstream objects in excatly the same way as cin and ofstream objects in the same way as cout, except that you need to declare new objects and specify what files to open. For example:

# include
<fstream >

using
namespace std ;

int main ()
{
ifstream
source (" source -file . txt ");
ofstream
destination ("dest -file .txt");
int x;
source >> x;
source . close ();
destination << x;

return 0;

}
close ()

As an alternative to passing the filename to the constructor, you can use an existing ifstream or ofstream object to open a file by calling the open method on it: source.open("other-file.txt");.
Close your files using the close() method when you’re done using them. This is automatically done for you in the object’s destructor, but you often want to close the file ASAP, without waiting for the destructor.

You can specify a second argument to the constructor or the open method to specify what “mode” you want to access the file in – read-only, overwrite, write by appending, etc. Check documentation online for details.

Popular posts from this blog

Putimage function in c

putimage function outputs a bit image onto the screen. Declaration:- void putimage(int left, int top, void *ptr, int op); putimage puts the bit image previously saved with getimage back onto the screen, with the upper left corner of the image placed at (left, top). ptr points to the area in memory where the source image is stored. The op argument specifies a operator that controls how the color for each destination pixel on screen is computed, based on pixel already on screen and the corresponding source pixel in memory. c smiling face animation This animation using c draws a smiling face which appears at random position on screen. See output below the code, it will help you in understanding the code easily. C programming code #include<graphics.h> #include<conio.h> #include<stdlib.h>   main() { int gd = DETECT, gm, area, temp1, temp2, left = 25, top = 75; void *p;   initgraph(&gd,&gm,"C:\\TC\\BGI");   setcolor(YELLOW)...

C++ Program to find the sum, difference, product and quotient of two integers

#include <iostream.h> #include <conio.h> void main() {   clrscr();   int x = 10;   int y = 2;   int sum, difference, product, quotient;   sum = x + y;   difference = x - y;   product = x * y;   quotient = x / y;   cout << "The sum of " << x << " & " << y << " is " << sum << "." << endl;   cout << "The difference of " << x << " & " << "y <<  is " << difference << "." << endl;   cout << "The product of " << x << " & " << y << " is " << product << "." << endl;   cout << "The quotient of " << x << " & " << y << " is " << quotient << "." << endl;   getch(); }

What are selection statements in C++ ? If and Switch

There are several statements that we can use in C++ programming that help in choosing a set of instructions for using the code depending upon an expression truth value.  What are Selection Statements in C++? As mentioned above there are several statements that we can use to choose a set of pre-defined instructions within a program in any section of the program as per the need. These are called selection statements in C++  In C++ Program there are two types of Selection statements  1. If  2. Switch  The If Statement of C++ To understand "if statement" let's look at an example.  Example - If you have 10 rupees then you can buy the chocolate.  Here, there is a condition in buying chocolate, if you have 10 rupees then only you can buy it.  This shows that the If is a condition which can be true or false, If it is false it won't be executed, in this example, if you don't have 10 rupees i.e. the condition is false you cant buy the chocolate.  So, I...