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WELCOME TO THE GREAT BHAVAN'S QUIZ COMPETITION !!!

Program Created By :- Arindam Bera   ------------------------------------------------------------------------------------------------------------- #include<iostream.h> #include<string.h>                                                                                        //header files #include<stdio.h> void main () { int aa=0,ab=0,ac=0,ad=0,ba=0,bb=0,bc=0,bd=0,ax,bx,ca=0,wa=0,pa=0,cb=0,wb=0,pb=0;                          //variables declared char x[100],a[100],b[100],y; abc: cout<<"******************************************************************************"<<endl; cout<<"             WELCOME TO THE GREA...

So you want to write a game?

The best way to learn how to write games is, alas, to get a solid grounding in the basics of computer science. Graphics There is perhaps no single area of gaming in which players standards have risen more than in the field of graphics. While players in the 70s and 80s were accustomed to screens of text or 16-bit black-and-white graphics, the users of today demand Riven-quality, 3D graphics, complete with lighting effects, textures, and scale. Unfortunately, graphics are hard to do. They require math, at least on the level of multivariable calculus, and a great deal of time. But if you aren't quite a math wizard yet, don't despair; for more casual games, most people are willing to accept simple 2D sprites. Anyone who's ever been addicted to Tetris knows that while simple graphics may not cut it on the shelves any more, they're no barrier to a satisfying gaming experience. For more info on graphics programming, check out our tutorial on creating graphics with OpenGL ...