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Free Store

In C++ every program is provided with a pool of unallocated memory that is may utlise during execution. This memory is called Free store memory. Struct Node { char info [15];    // Declare variable forming Info part                        Node*next       // pointer that will point to next node                     }; Node *ptr               // pointer that will point to the newly allocated memory  ptr=new node     // allocate memory to hold a node and make ptr point to it