Skip to main content

Dynamic allocation

Dynamic allocation
Dynamic allocation


Why And How 

In many situations the programmer does not know when he writes a program
what objects he will need. It can be that he does not know if he will need a
given object, or or that he does not know the size of a required array.
The new operator allows to create an object at run-time. This operator takes
as an operand a type, which may be followed either by a number of elements
between [ ] or by an initial value between ( ) :

char *c = new char;
int *n = new int(123);
double *x = new double[250];

The area of memory allocated by new is still used out of the pointer’s
scope!

Bugs due to missing object deallocation are called memory leaks.
To free the memory, the programmer has to explicitly indicate to the computer
to do so. The delete operator (resp. delete[]) takes a pointer to a single
object (resp. an array of objects) as an operand and free the corresponding
area of the memory ;

delete n;
delete[] x;

The variables declared in the source code, without the usage of new and delete
are called static variables. Their existence is completely handled by the com-
piler who implicitly adds invisible news and deletes.

The operand pointer can be equal to 0 ; in that case delete (or delete[]) does
nothing. But deallocating an area which has already been deallocated has a
non-defined behavior (i.e. crashes most of the time).

Popular posts from this blog

Putimage function in c

putimage function outputs a bit image onto the screen. Declaration:- void putimage(int left, int top, void *ptr, int op); putimage puts the bit image previously saved with getimage back onto the screen, with the upper left corner of the image placed at (left, top). ptr points to the area in memory where the source image is stored. The op argument specifies a operator that controls how the color for each destination pixel on screen is computed, based on pixel already on screen and the corresponding source pixel in memory. c smiling face animation This animation using c draws a smiling face which appears at random position on screen. See output below the code, it will help you in understanding the code easily. C programming code #include<graphics.h> #include<conio.h> #include<stdlib.h>   main() { int gd = DETECT, gm, area, temp1, temp2, left = 25, top = 75; void *p;   initgraph(&gd,&gm,"C:\\TC\\BGI");   setcolor(YELLOW)...

What are selection statements in C++ ? If and Switch

There are several statements that we can use in C++ programming that help in choosing a set of instructions for using the code depending upon an expression truth value.  What are Selection Statements in C++? As mentioned above there are several statements that we can use to choose a set of pre-defined instructions within a program in any section of the program as per the need. These are called selection statements in C++  In C++ Program there are two types of Selection statements  1. If  2. Switch  The If Statement of C++ To understand "if statement" let's look at an example.  Example - If you have 10 rupees then you can buy the chocolate.  Here, there is a condition in buying chocolate, if you have 10 rupees then only you can buy it.  This shows that the If is a condition which can be true or false, If it is false it won't be executed, in this example, if you don't have 10 rupees i.e. the condition is false you cant buy the chocolate.  So, I...

What are the characteristics of a good program in C++

The program should be written in a good style so that it is understandable to a reader. A good program is efficient in solving the given program.  Here are some of the characteristics of a good program : Effective and Efficient  User Friendly  Self-Documenting Code  Reliable  Portable  I.  Effective and Efficient The program produces correct results and works faster, taking into account of the memory constraints.  II.  User Friendly The user should not be concerned about inside the program, a program should work with the user by understandable messages and user work should be very low. The user should only be responsible to provide input the rest of the program should do.  III.  Self-Documenting Code A good program must be self-documented. The source code uses meaningful names for variables, subprograms and other constants.  IV.  Reliable The program must be able to handle unexpected situations like wrong data or no data,...