In C++ every program is provided with a pool of unallocated memory that is may utlise during execution. This memory is called Free store memory.
Struct Node { char info [15]; // Declare variable forming Info part
Node*next //pointer that will point to next node
};
Node *ptr //pointer that will point to the newly allocated memory
ptr=new node //allocate memory to hold a node and make ptr point to it
Struct Node { char info [15]; // Declare variable forming Info part
Node*next //pointer that will point to next node
};
Node *ptr //pointer that will point to the newly allocated memory
ptr=new node //allocate memory to hold a node and make ptr point to it