In C++ every program is provided with a pool of unallocated memory that is may utlise during execution. This memory is called Free store memory.

Struct Node { char info [15];    // Declare variable forming Info part

                       Node*next       //pointer that will point to next node

                    };

Node *ptr               //pointer that will point to the newly allocated memory 

ptr=new node     //allocate memory to hold a node and make ptr point to it 
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