Skip to main content

Function Signature


The first line of the function declaration defines how the function is identified and addressed. This is called the function's signature. The signature specifies the name of the function, what values it can take in through function parameters, what (if any) return value it outputs, and any other pertinent information about the function through the use of function specifiers.

The most basic function signature begins with the function keyword (special event functions begin event keyword instead). This is followed by the optional return type of the function, then the function name, and then the list of function parameters enclosed in parenthesis.

From the example declaration above, the signature portion is:

function byte GetTeam(Pawn PlayerPawn)

This signature is for a function named GetTeam that takes in a reference to a Pawn and returns an byte value (which you can guess by the name of the function represents the team of the Pawn that was passed in).

Functions can also have certain attributes determined by the use of function specifiers in the declaration. These generally precede the function (or event) keyword in the signature, though some must be placed in other locations.

Popular posts from this blog

Putimage function in c

putimage function outputs a bit image onto the screen. Declaration:- void putimage(int left, int top, void *ptr, int op); putimage puts the bit image previously saved with getimage back onto the screen, with the upper left corner of the image placed at (left, top). ptr points to the area in memory where the source image is stored. The op argument specifies a operator that controls how the color for each destination pixel on screen is computed, based on pixel already on screen and the corresponding source pixel in memory. c smiling face animation This animation using c draws a smiling face which appears at random position on screen. See output below the code, it will help you in understanding the code easily. C programming code #include<graphics.h> #include<conio.h> #include<stdlib.h>   main() { int gd = DETECT, gm, area, temp1, temp2, left = 25, top = 75; void *p;   initgraph(&gd,&gm,"C:\\TC\\BGI");   setcolor(YELLOW)...

C++ Program to find the sum, difference, product and quotient of two integers

#include <iostream.h> #include <conio.h> void main() {   clrscr();   int x = 10;   int y = 2;   int sum, difference, product, quotient;   sum = x + y;   difference = x - y;   product = x * y;   quotient = x / y;   cout << "The sum of " << x << " & " << y << " is " << sum << "." << endl;   cout << "The difference of " << x << " & " << "y <<  is " << difference << "." << endl;   cout << "The product of " << x << " & " << y << " is " << product << "." << endl;   cout << "The quotient of " << x << " & " << y << " is " << quotient << "." << endl;   getch(); }

What is iostream.h in C++ Programing Language ?

In C++ programing language, all header files end with .H extension. In standard C++, all devices are accessed and used as a file.  One such header file is iostream.h in C++ programming language. In this, all input and output devices are treated as files.  Let's quickly look at what are the input and output devices mean in C++ program.  Standard Input Device - Keyboard  Standard Output Device   - Monitor  Standard Error Device - Screen or monitor In C++, input and output are not defined within, and are implemented with the help of a component of the C++ standard library which is I/O library.  A file is read simply as a stream of bytes at the lowest level. But at a user level, a file consists of possibly mixed data types which can be characters, arithmetic values class, objects etc.  What are the predefined streams in I/O Library? As discussed above there are input, output and error library in c++, they have some predefined streams objects as well w...