Skip to main content

Class Scope


A name declared within a member function hides a declaration of the same name whose scope extends to or past the end of the member function's class.

When the scope of a declaration extends to or past the end of a class definition, the regions defined by the member definitions of that class are included in the scope of the class. Members defined lexically outside of the class are also in this scope. In addition, the scope of the declaration includes any portion of the declarator following the identifier in the member definitions.

The name of a class member has class scope and can only be used in the following cases:

In a member function of that class
In a member function of a class derived from that class
After the . (dot) operator applied to an instance of that class
After the . (dot) operator applied to an instance of a class derived from that class, as long as the derived class does not hide the name
After the -> (arrow) operator applied to a pointer to an instance of that class
After the -> (arrow) operator applied to a pointer to an instance of a class derived from that class, as long as the derived class does not hide the name
After the :: (scope resolution) operator applied to the name of a class
After the :: (scope resolution) operator applied to a class derived from that class.




Popular posts from this blog

Putimage function in c

putimage function outputs a bit image onto the screen. Declaration:- void putimage(int left, int top, void *ptr, int op); putimage puts the bit image previously saved with getimage back onto the screen, with the upper left corner of the image placed at (left, top). ptr points to the area in memory where the source image is stored. The op argument specifies a operator that controls how the color for each destination pixel on screen is computed, based on pixel already on screen and the corresponding source pixel in memory. c smiling face animation This animation using c draws a smiling face which appears at random position on screen. See output below the code, it will help you in understanding the code easily. C programming code #include<graphics.h> #include<conio.h> #include<stdlib.h>   main() { int gd = DETECT, gm, area, temp1, temp2, left = 25, top = 75; void *p;   initgraph(&gd,&gm,"C:\\TC\\BGI");   setcolor(YELLOW)...

C++ Program to find the sum, difference, product and quotient of two integers

#include <iostream.h> #include <conio.h> void main() {   clrscr();   int x = 10;   int y = 2;   int sum, difference, product, quotient;   sum = x + y;   difference = x - y;   product = x * y;   quotient = x / y;   cout << "The sum of " << x << " & " << y << " is " << sum << "." << endl;   cout << "The difference of " << x << " & " << "y <<  is " << difference << "." << endl;   cout << "The product of " << x << " & " << y << " is " << product << "." << endl;   cout << "The quotient of " << x << " & " << y << " is " << quotient << "." << endl;   getch(); }

What is iostream.h in C++ Programing Language ?

In C++ programing language, all header files end with .H extension. In standard C++, all devices are accessed and used as a file.  One such header file is iostream.h in C++ programming language. In this, all input and output devices are treated as files.  Let's quickly look at what are the input and output devices mean in C++ program.  Standard Input Device - Keyboard  Standard Output Device   - Monitor  Standard Error Device - Screen or monitor In C++, input and output are not defined within, and are implemented with the help of a component of the C++ standard library which is I/O library.  A file is read simply as a stream of bytes at the lowest level. But at a user level, a file consists of possibly mixed data types which can be characters, arithmetic values class, objects etc.  What are the predefined streams in I/O Library? As discussed above there are input, output and error library in c++, they have some predefined streams objects as well w...