Object - Objects have states and behaviors. Example: A dog has states-color, name, breed as well as behaviors -wagging, barking, eating. An object is an instance of a class.

Class - A class can be defined as a template/ blue print that describe the behaviors/states that object of its type support.

Methods - A method is basically a behavior. A class can contain many methods. It is in methods where the logics are written, data is manipulated and all the actions are executed.


Instant Variables - Each object has its unique set of instant variables. An object's state is created by the values assigned to these instant variables.

Posted By:-Cplusplusprogramming
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